They all react realistically to gravity, ricochets and penetration, all of which vary based on the caliber of bullet and material it hits.īohemia Interactive found a way to focus your attention even in the Armory Mode. The computer is busy crunching details for every bullet fired. It’s not just the enemy reactions that cause such a disparity in the mission it’s the underlying programming that handles bullets. After I finally achieved success, I kept playing through the level to see how differently I could tackle it. The experience was stressful but I loved every minute of it. I won’t spoil what happens at the mine but it quickly builds tension and helps me see how I work under pressure. It gives us an opportunity to sprint down to the outer fence to take a moment and regroup. We are able to take out a handful of enemies before the entire base is in chaos. The environment provides very little cover so I had to get used to a long-range assault. The second time I thought I would approach from the left (to catch the patrol) and I died without even seeing my killer. The first try was a frontal assault, but I missed a patrol that started picking us off from a hill to our left. It certainly wasn’t for lack of trying rather, enemies responded and acted differently in each attempt. My first four attempts at Coltan Blues ended in a complete wipe of my team. Enemies are scrambling, tanks are exploding, and I’m nearly a mile away watching through the scope on my rifle. While I descend on the mine from a large hill, a town in the distance is getting attacked. We are dropped off just north of the mine we’re far enough away to plan our approach and (hopefully) scout enemy patrols. The pilot is hugging the hills to avoid detection because the Middle Eastern setting doesn’t provide a lot of trees or vegetation for cover. I’m hanging out of the side of a helicopter giving a final briefing to my team. I load in and am controlling Gambler 1 as the mission starts. The communications officer will radio for extraction as soon as we’ve accomplished our mission. I’ve got a medic in the group if things get messy, but hopefully the marksman and my skilled leadership will avoid problems. Terry Graves (aka “Gambler 1”) a Delta Force trooper leading three men into the mouth of the lion. Several civilians are being held captive in a mine and it’s my job to infiltrate, locate, and extract them safely. The mission available for the preview build I played was called Coltan Blues. Players will have the opportunity to fill various roles during the campaign in the US Army such as infantry, special operative, pilots and tank crew. Also, Operation Arrowhead features the US Army, unlike ARMA II’s use of the US Marine Corps. Takistan is modeled after Central Asia, which means wide open areas with sparse vegetation. The environment will look quite different to veteran players. A flashpoint in the fictional Green Sea region sends the US Armed Forces to Takistan to restore peace and prevent further civilian casualties. After all of the time I spent in boot camp, it was time to put it into practice.Īs a stand-alone expansion pack, Operation Arrowhead is set three years after the conflict in ARMA II. It was liberating to gain control of the skies and made me anxious to see how I could fly while under fire. A helicopter can be tricky to manage it’s made easier with the option to have the game “auto hover” for you while you take off and land. While I didn’t need this education for the campaign level I played, I used these training exercises as mini-games.
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It took some time to remember them all but it quickly blended into part of the experience.īoot camp also teaches you to pilot a helicopter and UAV. There’s the ability to sprint, crouch, go prone, hold your breath (for long-distance shots) as well as hopping over low walls or checking your compass and watch. However, I was happy to find out that just about every movement I could make in the real world can be made in ARMA II. Since there are functions assigned to most of the keys on the keyboard, it was a little overwhelming at first. I was wrong.Īfter installing the stand alone expansion pack, I took my time at working through boot camp. I was concerned that it would be too hard or that there is no way it could actually be fun. All of these facets combined to create a reputation in my mind that scared me away from trying the game. This is a military simulation game with shooting, driving, strategy and tactics. Bohemia Interactive doesn’t want their product compared to other modern shooters on the market.
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ARMA is the consumer counterpart of VBS, a real training tool used by armed forces around the world. It's a cliché, I know, but it perfectly describes my experience with ARMA II: Operation Arrowhead.